Albion is in turmoil! With the economy crumbling from a lack of traveling merchants, more and more folk are turning to the nefarious life of banditry. But why, you may ask, are the merchants not traveling? Balvarines! The nasty beasts are said to litter the woods between Bowerstone and Oakvale, rumored to be led by a huge white furred monstrosity, at least according to a survivor of a Barrow Fields massacre.
If only it ended there, but alas, the Heroes' Guild is all a clamor with the disappearance of Maze and their Guildmaster. No one knows when or why they left and not a soul can reach them through their guild seals. As the students continue to study, asking when graduation exams will be held, they turn their attentions to the guild woods. At night, strange lights and sounds emanate from the leafy domain.
Welcome to FableMUSH, a game set about 50 years prior to the major hit games developed by Lionshead studios. Any characters and likenesses in this game are for artistic purposes and nothing drawn here is considered canon to those stories. As well, Lionshead studios owns all rights to canon game content. Please understand that this is a creative work from the staff and the players and deviations may be taken for the purpose of gameplay, story line, or continuity.
Connect - Host: aelfhame.net Port: 6000 Status - Open
Avo's Note: The job of a staffer is never done and the needs of the players will always be #1. As headwiz for this game I took the time to ask those players what they felt they needed to enjoy this game more. After that discussion I have endeavored to create an entirely new game experience that will better fit what my players are looking for. That said, the game has been reset back to it's raw state and there is no soft code available. This will change in the coming weeks as we migrate from Faraday's FS3 to the NightAngel Engine. Feel free to come and play just pardon our dust while construction on the new softcode takes place.
Smokey Sings Metal - 28 May 2016 02:27